AI Insights · Timothy · April 2024
Top 5 3D Realistic Games on Android in Finland Q1 2024
Discover the performance of the top 5 3D realistic games on Android in Finland during Q1 2024, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 3D realistic games on Android in Finland showed varied performance trends in terms of weekly downloads, revenue, and active users. This data comes from Sensor Tower, offering a detailed look at the gaming landscape.
State of Survival: Zombie War saw a steady weekly revenue, hovering around $5.5K in January, with a slight dip to $3.9K in early February. The game then rebounded, maintaining an average of approximately $5K towards the end of March. Weekly downloads fluctuated, starting at 257 in the first week of January and gradually declining to 113 by the end of March. Active users also saw a downward trend, starting at 1.5K and ending the quarter at around 1.2K.
PUBG MOBILE experienced significant revenue fluctuations, starting at $5.4K in the first week of January, dipping to $3K by the end of the month, and then rising to $5.1K by mid-March. Weekly downloads started strong at 1.2K but dropped to around 400 by the end of the quarter. Active users were relatively stable, starting at 6.4K and ending at 6K.
Fishing Clash: Sport Simulator showed a consistent revenue stream, starting at $2.8K in early January and peaking at $4K in early March before settling at around $2.3K by the end of the quarter. Weekly downloads were modest, peaking at 222 in late January and dropping to 66 by the end of March. Active users remained fairly stable, hovering around 3.8K for most of the quarter.
Diablo Immortal had a varied revenue performance, starting at $2.8K in the first week of January, dropping to $1.3K by late January, and then fluctuating around $2K for the rest of the quarter. Weekly downloads were low, peaking at 84 in early February and ending at 83 by the end of March. Active users started at 599 and saw a slight decline to 574 by the end of the quarter.
Call of Duty: Mobile Season 7 showcased diverse trends, with revenue starting at $3.1K in the first week of January, dipping to $1.1K by mid-March, and ending at $1.7K. Weekly downloads began at 830, peaking at 846 in early February, and then decreasing to 270 by the end of March. Active users saw a peak of 5.9K in early February before stabilizing around 4.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.